1 day ago
D-O-G
Steam: 76561199082197314 • Winterust AU Main • Wipe Apr 10, 2026
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Combat Effectiveness
0.05
KDR
Kill Velocity
1 kills / 21 deaths
Target Acquisition
1
% HS
Headshot Ratio
2 / 206
Total Kills
1
Deaths
21
Playtime
2h 37m
Max Distance
1,742m
Archetype Analysis
Combat
Builder
Farmer
Survival
Raider
Resource Baron
Predicted Playstyle
Top Victims
Resources Gathered
Stones
28,000
Wood
27,218
Metal Ore
20,110
Sulfur Ore
9,768
Cloth
248
Hq Metal Ore
64
Seed Hemp
8
Bone Fragments
4
Mushroom
2
Weapon Masteries
Mp5
precision_manufacturing
Headshot Ratio
0%
Hits
26
Damage
104
Max Dist
92m
Double Shotgun
precision_manufacturing
Headshot Ratio
0%
Hits
18
Damage
0
Max Dist
0m
Thompson
precision_manufacturing
Headshot Ratio
5.9%
Hits
17
Damage
171
Max Dist
62m
Bow Hunting
precision_manufacturing
Headshot Ratio
0%
Hits
13
Damage
30
Max Dist
71m
Bone Knife Obsidian
precision_manufacturing
Headshot Ratio
0%
Hits
12
Damage
173
Max Dist
0m
Pistol Semiauto A M15
precision_manufacturing
Headshot Ratio
0%
Hits
6
Damage
54
Max Dist
12m
Pistol Semiauto
precision_manufacturing
Headshot Ratio
0%
Hits
5
Damage
21
Max Dist
18m
Shotgun Waterpipe
precision_manufacturing
Headshot Ratio
0%
Hits
5
Damage
45
Max Dist
2m
M39
precision_manufacturing
Headshot Ratio
0%
Hits
5
Damage
0
Max Dist
0m
Crossbow
precision_manufacturing
Headshot Ratio
0%
Hits
3
Damage
0
Max Dist
0m
Salvaged Cleaver
precision_manufacturing
Headshot Ratio
0%
Hits
1
Damage
45
Max Dist
0m
lock
Crafting, Recycling & Purchases
This data is private during an active wipe. Only visible to the player and their teammates.
architecture
Base Building
Structures placed, upgraded, and demolished
3
Placed
0
Upgraded
0
Demolished
0
Repaired
Resources Spent on Building
150
Wood
sports_martial_arts
Player Actions
25
Loot Entity
19
Bearmeat Cooked
Consumeable Used
3
Can Tuna
Consumeable Used
2
Chocolate
Consumeable Used
2
Mushroom
Consumeable Used
1
Granolabar
Consumeable Used
1
Apple
Consumeable Used
12
Bandage
Med Used
9
Syringe Medical
Med Used
4
Mount
3
Dismount
favorite
Life & Activity
Accumulated across 26 lives (resets each death)
Movement
5.2km
Walked / Crouched
26.9km
Sprinting
Time Spent
51m
In Base
1h 21m
In Wilderness
23m
At Monuments
Combat & Survival
26
Deaths
8
Players Killed
2
Animals Killed
0
Scientists Killed