12 minutes ago
Slade
Steam: 76561198799289928 • Spoonkid Saturdays • Wipe Apr 11, 2026
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Combat Effectiveness
0.43
KDR
Kill Velocity
3 kills / 7 deaths
Target Acquisition
2.5
% HS
Headshot Ratio
5 / 203
Total Kills
3
Deaths
7
Playtime
4h 3m
Max Distance
40m
Archetype Analysis
Combat
Builder
Farmer
Survival
Raider
Resource Baron
Predicted Playstyle
Resources Gathered
Wood
35,908
Sulfur Ore
11,960
Stones
6,264
Metal Ore
5,736
Leather
1,008
Bone Fragments
672
Cloth
651
Fat Animal
460
Bearmeat
40
Crocodilemeat
24
Seed Hemp
23
Hq Metal Ore
16
Coconut
8
Deermeat Raw
8
Mushroom
6
Weapon Masteries
Knife Combat
precision_manufacturing
Headshot Ratio
0%
Hits
52
Damage
1,671
Max Dist
0m
Pistol Revolver
precision_manufacturing
Headshot Ratio
9.7%
Hits
31
Damage
372
Max Dist
27m
Shotgun Pump
precision_manufacturing
Headshot Ratio
3.6%
Hits
28
Damage
64
Max Dist
5m
Bone Club
precision_manufacturing
Headshot Ratio
0%
Hits
17
Damage
184
Max Dist
0m
Machete
precision_manufacturing
Headshot Ratio
0%
Hits
16
Damage
504
Max Dist
0m
Bow Hunting
precision_manufacturing
Headshot Ratio
0%
Hits
12
Damage
170
Max Dist
40m
Knife Bone
precision_manufacturing
Headshot Ratio
0%
Hits
7
Damage
134
Max Dist
0m
Crossbow
precision_manufacturing
Headshot Ratio
16.7%
Hits
6
Damage
208
Max Dist
0m
Semi Auto Rifle
precision_manufacturing
Headshot Ratio
0%
Hits
2
Damage
0
Max Dist
0m
lock
Crafting, Recycling & Purchases
This data is private during an active wipe. Only visible to the player and their teammates.
architecture
Base Building
Structures placed, upgraded, and demolished
2
Placed
0
Upgraded
0
Demolished
0
Repaired
Resources Spent on Building
100
Wood
sports_martial_arts
Player Actions
97
Bandage
Med Used
7
Syringe Medical
Med Used
40
Mount
33
Dismount
17
Loot Entity
13
Corn
Consumeable Used
8
Coconut
Consumeable Used
7
Potato
Consumeable Used
6
Crocodilemeat Cooked
Consumeable Used
6
Mushroom
Consumeable Used
2
Pumpkin
Consumeable Used
1
Crocodilemeat
Consumeable Used
1
Largemedkit
Consumeable Used
favorite
Life & Activity
Accumulated across 11 lives (resets each death)
Movement
5.1km
Walked / Crouched
13.8km
Sprinting
20m
On Water
Time Spent
47m
In Base
2h 36m
In Wilderness
39m
At Monuments
Combat & Survival
11
Deaths
3
Players Killed
3
Animals Killed
0
Scientists Killed