47 minutes ago
vistrel
Steam: 76561198420937278 • Spoonkid Saturdays • Wipe Apr 11, 2026
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Combat Effectiveness
1.5
KDR
Kill Velocity
9 kills / 6 deaths
Target Acquisition
3.4
% HS
Headshot Ratio
8 / 237
Total Kills
9
Deaths
6
Playtime
2h 29m
Max Distance
1,875m
Archetype Analysis
Combat
Builder
Farmer
Survival
Raider
Resource Baron
Predicted Playstyle
Top Victims
Resources Gathered
Wood
11,828
Stones
9,554
Metal Ore
6,346
Sulfur Ore
2,290
Cloth
741
Bone Fragments
62
Fat Animal
54
Leather
40
Seed Hemp
35
Hq Metal Ore
20
Meat Boar
8
Red Berry
4
Chicken Raw
2
Rose
2
Seed Rose
2
Seed Red Berry
2
Mushroom
2
Weapon Masteries
Pistol Revolver
precision_manufacturing
Headshot Ratio
1.3%
Hits
78
Damage
729
Max Dist
37m
Crossbow
precision_manufacturing
Headshot Ratio
10.6%
Hits
47
Damage
1,086
Max Dist
49m
Double Shotgun
precision_manufacturing
Headshot Ratio
3.1%
Hits
32
Damage
269
Max Dist
3m
Knife Bone
precision_manufacturing
Headshot Ratio
0%
Hits
11
Damage
246
Max Dist
0m
Spear Wooden
precision_manufacturing
Headshot Ratio
0%
Hits
11
Damage
210
Max Dist
0m
Thompson
precision_manufacturing
Headshot Ratio
0%
Hits
10
Damage
110
Max Dist
90m
Bow Hunting
precision_manufacturing
Headshot Ratio
0%
Hits
5
Damage
100
Max Dist
11m
Knife Combat
precision_manufacturing
Headshot Ratio
0%
Hits
4
Damage
126
Max Dist
0m
Spear Stone
precision_manufacturing
Headshot Ratio
0%
Hits
3
Damage
105
Max Dist
0m
lock
Crafting, Recycling & Purchases
This data is private during an active wipe. Only visible to the player and their teammates.
architecture
Base Building
Structures placed, upgraded, and demolished
26
Placed
4
Upgraded
13
Demolished
0
Repaired
Resources Spent on Building
1,038
Wood
825
Stones
sports_martial_arts
Player Actions
89
Bandage
Med Used
8
Syringe Medical
Med Used
20
Loot Entity
6
White Berry
Consumeable Used
4
Meat Pork Cooked
Consumeable Used
4
Red Berry
Consumeable Used
2
Granolabar
Consumeable Used
2
Wolfmeat Cooked
Consumeable Used
2
Mushroom
Consumeable Used
1
Apple
Consumeable Used
3
Dismount
3
Mount
favorite
Life & Activity
Accumulated across 10 lives (resets each death)
Movement
4.8km
Walked / Crouched
15.7km
Sprinting
30s
In Vehicles
Time Spent
56m
In Base
1h 28m
In Wilderness
4m
At Monuments
Combat & Survival
10
Deaths
12
Players Killed
2
Animals Killed
0
Scientists Killed