2 hours ago
eblaster47
Steam: 76561199818045239 • Winterust NA Main • Wipe Apr 10, 2026
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Combat Effectiveness
0
KDR
Kill Velocity
0 kills / 8 deaths
Target Acquisition
0.9
% HS
Headshot Ratio
5 / 555
Total Kills
0
Deaths
8
Playtime
4h 21m
Max Distance
2,153m
Archetype Analysis
Combat
Builder
Farmer
Survival
Raider
Resource Baron
Predicted Playstyle
Resources Gathered
Stones
54,200
Wood
21,572
Metal Ore
11,000
Sulfur Ore
6,000
Cloth
2,973
Bone Fragments
2,720
Leather
2,520
Fat Animal
1,160
Bearmeat
120
Deermeat Raw
96
Seed Hemp
80
Meat Boar
48
Wolfmeat Raw
40
Hq Metal Ore
36
Corn
23
Mushroom
12
Seed Wheat
10
Seed Pumpkin
4
Wheat
4
Skull Wolf
4
Pumpkin
4
Diesel Barrel
2
Weapon Masteries
Knife Combat
precision_manufacturing
Headshot Ratio
0%
Hits
155
Damage
4,918
Max Dist
0m
Crossbow
precision_manufacturing
Headshot Ratio
1.2%
Hits
85
Damage
3,626
Max Dist
36m
Hc Revolver
precision_manufacturing
Headshot Ratio
0%
Hits
12
Damage
80
Max Dist
115m
Salvaged Sword
precision_manufacturing
Headshot Ratio
0%
Hits
6
Damage
270
Max Dist
0m
Glock
precision_manufacturing
Headshot Ratio
0%
Hits
5
Damage
33
Max Dist
26m
Smg
precision_manufacturing
Headshot Ratio
80%
Hits
5
Damage
168
Max Dist
0m
lock
Crafting, Recycling & Purchases
This data is private during an active wipe. Only visible to the player and their teammates.
architecture
Base Building
Structures placed, upgraded, and demolished
29
Placed
25
Upgraded
4
Demolished
0
Repaired
Resources Spent on Building
6,210
Stones
1,220
Wood
sports_martial_arts
Player Actions
108
Loot Entity
19
Bandage
Med Used
1
Syringe Medical
Med Used
18
Deermeat Cooked
Consumeable Used
12
Mushroom
Consumeable Used
5
Pumpkin
Consumeable Used
4
Corn
Consumeable Used
3
Chocolate
Consumeable Used
3
Granolabar
Consumeable Used
3
Wheat
Consumeable Used
3
Water
Consumeable Used
2
Can Tuna
Consumeable Used
2
Can Beans
Consumeable Used
1
Meat Pork Cooked
Consumeable Used
1
Potato
Consumeable Used
1
Apple
Consumeable Used
1
Healingtea
Consumeable Used
2
Dismount
2
Mount
favorite
Life & Activity
Accumulated across 11 lives (resets each death)
Movement
3.4km
Walked / Crouched
23.2km
Sprinting
Time Spent
1h 31m
In Base
2h 30m
In Wilderness
19m
At Monuments
Combat & Survival
11
Deaths
0
Players Killed
22
Animals Killed
0
Scientists Killed