1 day ago
Jeremy
Steam: 76561199591795606 • Winterust AU Main • Wipe Apr 10, 2026
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Combat Effectiveness
1.55
KDR
Kill Velocity
17 kills / 11 deaths
Target Acquisition
5.2
% HS
Headshot Ratio
41 / 781
Total Kills
17
Deaths
11
Playtime
4h 46m
Max Distance
262m
Archetype Analysis
Combat
Builder
Farmer
Survival
Raider
Resource Baron
Predicted Playstyle
Top Victims
Resources Gathered
Corn
46
Potato
32
Bone Fragments
10
Wheat
8
Pumpkin
8
Coconut
4
Fat Animal
4
Humanmeat Raw
4
Weapon Masteries
Mp5
Headshot Ratio
3.6%
Hits
302
Damage
1,870
Max Dist
107m
Shotgun Pump
Headshot Ratio
2%
Hits
147
Damage
180
Max Dist
5m
Ak47u
Headshot Ratio
6.7%
Hits
89
Damage
1,292
Max Dist
19m
Spas12
Headshot Ratio
0%
Hits
39
Damage
107
Max Dist
3m
Thompson
Headshot Ratio
10.8%
Hits
37
Damage
445
Max Dist
41m
M39
Headshot Ratio
48.6%
Hits
35
Damage
1,659
Max Dist
0m
Machete
Headshot Ratio
0%
Hits
16
Damage
238
Max Dist
0m
Semi Auto Rifle
Headshot Ratio
0%
Hits
13
Damage
100
Max Dist
2m
L96
Headshot Ratio
0%
Hits
11
Damage
320
Max Dist
262m
M92
Headshot Ratio
0%
Hits
3
Damage
0
Max Dist
0m
Ak47u Ice
Headshot Ratio
0%
Hits
2
Damage
20
Max Dist
0m
Knife Combat
Headshot Ratio
0%
Hits
1
Damage
1
Max Dist
0m
Bolt Rifle
Headshot Ratio
0%
Hits
1
Damage
34
Max Dist
69m
lock
Crafting, Recycling & Purchases
This data is private during an active wipe. Only visible to the player and their teammates.
explosion
Raiding Activity
Explosives used for raiding
20
Cannonball
architecture
Base Building
Structures placed, upgraded, and demolished
188
Placed
231
Upgraded
15
Demolished
0
Repaired
Resources Spent on Building
19,050
Stones
15,710
Metal Fragments
5,911
Wood
215
Metal Fragments
64
Metal Refined
sports_martial_arts
Player Actions
39
Syringe Medical
Med Used
23
Bandage
Med Used
30
Mount
28
Dismount
27
Loot Entity
10
Bearmeat Cooked
Consumeable Used
9
Water
Consumeable Used
9
Corn
Consumeable Used
4
Coconut
Consumeable Used
3
Chocolate
Consumeable Used
1
Blueberries
Consumeable Used
1
Pumpkin
Consumeable Used
favorite
Life & Activity
Accumulated across 13 lives (resets each death)
Movement
7.2km
Walked / Crouched
8.9km
Sprinting
2m
In Vehicles
40s
On Water
Time Spent
1h 36m
In Base
3h 2m
In Wilderness
7m
At Monuments
Combat & Survival
13
Deaths
16
Players Killed
0
Animals Killed
6
Scientists Killed