Combat Effectiveness
0.33
KDR
Kill Velocity
1 kills / 3 deaths
Target Acquisition
4.3
% HS
Headshot Ratio
2 / 46
Total Kills
1
Deaths
3
Playtime
29m
Max Distance
30m
Archetype Analysis
Combat
Builder
Farmer
Survival
Raider
Resource Baron
Predicted Playstyle
Top Victims
Resources Gathered
Wood
10,444
Metal Ore
90
Cloth
60
Seed Hemp
3
Weapon Masteries
Pistol Revolver
Headshot Ratio
0%
Hits
7
Damage
46
Max Dist
30m
Crossbow
Headshot Ratio
50%
Hits
4
Damage
225
Max Dist
2m
Bow Hunting
Headshot Ratio
0%
Hits
3
Damage
99
Max Dist
12m
lock
Crafting, Recycling & Purchases
This data is private during an active wipe. Only visible to the player and their teammates.
architecture
Base Building
Structures placed, upgraded, and demolished
14
Placed
14
Upgraded
0
Demolished
0
Repaired
Resources Spent on Building
3,285
Stones
548
Wood
sports_martial_arts
Player Actions
13
Loot Entity
11
Bandage
Med Used
3
Meat Pork Cooked
Consumeable Used
3
Dismount
2
Mount
favorite
Life & Activity
Accumulated across 3 lives (resets each death)
Movement
0.7km
Walked / Crouched
2.2km
Sprinting
Time Spent
18m
In Base
10m
In Wilderness
0s
At Monuments
Combat & Survival
3
Deaths
1
Players Killed
0
Animals Killed
0
Scientists Killed