16 minutes ago
Jim
Steam: 76561198982029683 • Spoonkid Saturdays • Wipe Apr 11, 2026
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Combat Effectiveness
1
KDR
Kill Velocity
8 kills / 8 deaths
Target Acquisition
1.6
% HS
Headshot Ratio
8 / 500
Total Kills
8
Deaths
8
Playtime
3h 24m
Max Distance
1,095m
Archetype Analysis
Combat
Builder
Farmer
Survival
Raider
Resource Baron
Predicted Playstyle
Top Victims
Resources Gathered
Stones
30,546
Metal Ore
19,200
Wood
17,024
Sulfur Ore
12,000
Cloth
458
Leather
156
Bone Fragments
76
Hq Metal Ore
64
Seed Hemp
21
Fat Animal
16
Horsemeat Raw
6
Mushroom
4
Humanmeat Raw
2
Weapon Masteries
Double Shotgun
precision_manufacturing
Headshot Ratio
1.7%
Hits
180
Damage
330
Max Dist
9m
Thompson
precision_manufacturing
Headshot Ratio
2.4%
Hits
42
Damage
211
Max Dist
78m
Pistol Revolver
precision_manufacturing
Headshot Ratio
0%
Hits
39
Damage
76
Max Dist
39m
Knife Combat
precision_manufacturing
Headshot Ratio
0%
Hits
34
Damage
1,071
Max Dist
0m
Shotgun Pump
precision_manufacturing
Headshot Ratio
0%
Hits
28
Damage
75
Max Dist
1m
Blunderbuss
precision_manufacturing
Headshot Ratio
0%
Hits
28
Damage
8
Max Dist
1m
Crossbow
precision_manufacturing
Headshot Ratio
9.1%
Hits
22
Damage
344
Max Dist
45m
Bow Hunting
precision_manufacturing
Headshot Ratio
100%
Hits
1
Damage
56
Max Dist
5m
lock
Crafting, Recycling & Purchases
This data is private during an active wipe. Only visible to the player and their teammates.
architecture
Base Building
Structures placed, upgraded, and demolished
430
Placed
445
Upgraded
30
Demolished
0
Repaired
Resources Spent on Building
72,402
Stones
13,822
Wood
6,140
Metal Fragments
100
Wood
18
Metal Fragments
sports_martial_arts
Player Actions
40
Bandage
Med Used
8
Syringe Medical
Med Used
26
Water
Consumeable Used
10
Apple
Consumeable Used
9
Bearmeat Cooked
Consumeable Used
6
Granolabar
Consumeable Used
4
Can Tuna
Consumeable Used
4
Mushroom
Consumeable Used
3
Horsemeat Cooked
Consumeable Used
2
Jar Pickle
Consumeable Used
2
Chocolate
Consumeable Used
1
Can Beans
Consumeable Used
21
Loot Entity
8
Dismount
8
Mount
favorite
Life & Activity
Accumulated across 10 lives (resets each death)
Movement
7.1km
Walked / Crouched
12.5km
Sprinting
Time Spent
2h 28m
In Base
54m
In Wilderness
1m
At Monuments
Combat & Survival
10
Deaths
8
Players Killed
0
Animals Killed
0
Scientists Killed