1 day ago

Baxter

Steam: 76561198315611577 Winterust AU Main Wipe Apr 10, 2026

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Combat Effectiveness
0.17 KDR
Kill Velocity 1 kills / 6 deaths
Target Acquisition
4.1 % HS
Headshot Ratio 10 / 244
Total Kills 1
Deaths 6
Playtime 2h 25m
Max Distance 74m

Archetype Analysis

Combat
Builder
Farmer
Survival
Raider
Resource Baron

Predicted Playstyle

Resources Gathered

Wood 11,928
Sulfur Ore 9,100
Stones 5,930
Metal Ore 1,512
Leather 572
Cloth 489
Bone Fragments 464
Fat Animal 262
Bearmeat 62
Coconut 24
Seed Hemp 15
Meat Boar 8
Mushroom 6
Hq Metal Ore 4

Weapon Masteries

Thompson

precision_manufacturing
Headshot Ratio 4.6%
Hits 65
Damage 595
Max Dist 74m

Shotgun Pump

precision_manufacturing
Headshot Ratio 53.8%
Hits 13
Damage 221
Max Dist 0m

Semi Auto Rifle

precision_manufacturing
Headshot Ratio 0%
Hits 12
Damage 40
Max Dist 0m

Smg

precision_manufacturing
Headshot Ratio 0%
Hits 12
Damage 81
Max Dist 1m

Ak47u

precision_manufacturing
Headshot Ratio 0%
Hits 7
Damage 20
Max Dist 0m

Bow Hunting

precision_manufacturing
Headshot Ratio 0%
Hits 5
Damage 74
Max Dist 5m

Spear Wooden

precision_manufacturing
Headshot Ratio 0%
Hits 4
Damage 150
Max Dist 0m

Knife Combat

precision_manufacturing
Headshot Ratio 0%
Hits 4
Damage 126
Max Dist 0m

Pistol Semiauto

precision_manufacturing
Headshot Ratio 0%
Hits 3
Damage 65
Max Dist 6m
lock

Crafting, Recycling & Purchases

This data is private during an active wipe. Only visible to the player and their teammates.

architecture

Base Building

Structures placed, upgraded, and demolished

17
Placed
0
Upgraded
0
Demolished
0
Repaired

Resources Spent on Building

3,930
Wood
201
Lowgradefuel
187
Metal Fragments
sports_martial_arts

Player Actions

148
Mount
146
Dismount
69
Bandage
Med Used
12
Syringe Medical
Med Used
46
Loot Entity
15
Bearmeat Cooked
Consumeable Used
10
Coconut
Consumeable Used
6
Mushroom
Consumeable Used
2
Can Tuna
Consumeable Used
2
Fish Cooked
Consumeable Used
1
Chocolate
Consumeable Used
1
Granolabar
Consumeable Used
1
Apple
Consumeable Used
1
Largemedkit
Consumeable Used
favorite

Life & Activity

Accumulated across 9 lives (resets each death)

Movement

4.0km
Walked / Crouched
11.7km
Sprinting

Time Spent

6m
In Base
2h 10m
In Wilderness
8m
At Monuments

Combat & Survival

9
Deaths
1
Players Killed
1
Animals Killed
1
Scientists Killed