1 day ago

Jizzyツ

Steam: 76561198314910740 Winterust AU Main Wipe Apr 10, 2026

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Combat Effectiveness
2.14 KDR
Kill Velocity 15 kills / 7 deaths
Target Acquisition
4.3 % HS
Headshot Ratio 25 / 585
Total Kills 15
Deaths 7
Playtime 1h 17m
Max Distance 92m

Resources Gathered

Wood 25,020
Stones 9,792
Metal Ore 3,600
Sulfur Ore 1,800
Leather 1,800
Bone Fragments 1,280
Fat Animal 880
Cloth 665
Bearmeat 168
Seed Hemp 13
Hq Metal Ore 12

Weapon Masteries

Machete

precision_manufacturing
Headshot Ratio 0%
Hits 125
Damage 66
Max Dist 0m

Python

precision_manufacturing
Headshot Ratio 22%
Hits 50
Damage 1,628
Max Dist 61m

Knife Combat

precision_manufacturing
Headshot Ratio 0%
Hits 36
Damage 1,076
Max Dist 0m

Thompson

precision_manufacturing
Headshot Ratio 2.9%
Hits 34
Damage 302
Max Dist 47m

Crossbow

precision_manufacturing
Headshot Ratio 6.1%
Hits 33
Damage 1,128
Max Dist 48m

Pistol Revolver

precision_manufacturing
Headshot Ratio 34.6%
Hits 26
Damage 538
Max Dist 20m

Hc Revolver

precision_manufacturing
Headshot Ratio 4.5%
Hits 22
Damage 536
Max Dist 55m

Shotgun Pump

precision_manufacturing
Headshot Ratio 0%
Hits 19
Damage 0
Max Dist 0m

Pistol Semiauto

precision_manufacturing
Headshot Ratio 0%
Hits 14
Damage 40
Max Dist 47m

Lr300

precision_manufacturing
Headshot Ratio 0%
Hits 12
Damage 22
Max Dist 92m

Pistol Semiauto A M15

precision_manufacturing
Headshot Ratio 10%
Hits 10
Damage 72
Max Dist 17m
lock

Crafting, Recycling & Purchases

This data is private during an active wipe. Only visible to the player and their teammates.

architecture

Base Building

Structures placed, upgraded, and demolished

24
Placed
15
Upgraded
5
Demolished
0
Repaired

Resources Spent on Building

3,660
Stones
935
Wood
sports_martial_arts

Player Actions

54
Bandage
Med Used
4
Syringe Medical
Med Used
45
Loot Entity
22
Bearmeat Cooked
Consumeable Used
3
Chocolate
Consumeable Used
3
Water
Consumeable Used
3
Apple
Consumeable Used
2
Can Tuna
Consumeable Used
2
Granolabar
Consumeable Used
1
Bread Loaf
Consumeable Used
favorite

Life & Activity

Accumulated across 10 lives (resets each death)

Movement

2.6km
Walked / Crouched
8.1km
Sprinting

Time Spent

25m
In Base
45m
In Wilderness
5m
At Monuments

Combat & Survival

10
Deaths
12
Players Killed
2
Animals Killed
0
Scientists Killed