1 day ago
THE DILF
Steam: 76561198100724957 • Winterust AU Main • Wipe Apr 10, 2026
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Combat Effectiveness
1.06
KDR
Kill Velocity
18 kills / 17 deaths
Target Acquisition
4.2
% HS
Headshot Ratio
29 / 684
Total Kills
18
Deaths
17
Playtime
4h 13m
Max Distance
807m
Archetype Analysis
Combat
Builder
Farmer
Survival
Raider
Resource Baron
Predicted Playstyle
Top Victims
Resources Gathered
Metal Ore
36,120
Wood
21,400
Sulfur Ore
18,540
Stones
17,476
Cloth
1,698
Leather
748
Bone Fragments
688
Fat Animal
406
Hq Metal Ore
112
Seed Hemp
69
Bearmeat
68
Mushroom
22
Chicken Raw
16
Meat Boar
12
Pumpkin
4
Corn
2
Seed Corn
1
Seed Pumpkin
1
Weapon Masteries
Thompson
precision_manufacturing
Headshot Ratio
11.6%
Hits
173
Damage
2,092
Max Dist
164m
Ak47u
precision_manufacturing
Headshot Ratio
4.3%
Hits
93
Damage
1,194
Max Dist
128m
Knife Combat
precision_manufacturing
Headshot Ratio
0%
Hits
36
Damage
1,066
Max Dist
0m
Double Shotgun
precision_manufacturing
Headshot Ratio
0%
Hits
8
Damage
76
Max Dist
4m
Crossbow
precision_manufacturing
Headshot Ratio
14.3%
Hits
7
Damage
153
Max Dist
3m
Bow Hunting
precision_manufacturing
Headshot Ratio
0%
Hits
7
Damage
0
Max Dist
0m
Mp5
precision_manufacturing
Headshot Ratio
0%
Hits
6
Damage
100
Max Dist
25m
Pistol Revolver
precision_manufacturing
Headshot Ratio
33.3%
Hits
3
Damage
140
Max Dist
2m
Rock A Jungle
precision_manufacturing
Headshot Ratio
0%
Hits
1
Damage
5
Max Dist
0m
lock
Crafting, Recycling & Purchases
This data is private during an active wipe. Only visible to the player and their teammates.
explosion
Raiding Activity
Explosives used for raiding
13
Rocket Basic
architecture
Base Building
Structures placed, upgraded, and demolished
0
Placed
19
Upgraded
0
Demolished
0
Repaired
Resources Spent on Building
2,850
Stones
sports_martial_arts
Player Actions
24
Loot Entity
17
Mushroom
Consumeable Used
12
Bearmeat Cooked
Consumeable Used
2
Pumpkin
Consumeable Used
2
Corn
Consumeable Used
16
Bandage
Med Used
16
Syringe Medical
Med Used
9
Dismount
9
Mount
favorite
Life & Activity
Accumulated across 24 lives (resets each death)
Movement
4.6km
Walked / Crouched
24.6km
Sprinting
2m
In Vehicles
2m
In Aircraft
Time Spent
1h 56m
In Base
2h 1m
In Wilderness
15m
At Monuments
Combat & Survival
24
Deaths
24
Players Killed
3
Animals Killed
0
Scientists Killed